The winds of change are upon us. I’m splitting this blog in two:
1) Critical Hit will continue to be a discussion on MMO game design
2) Synthetic Creativity will detail the scientific and technical aspects of my personal project: the ODIN engine.
The reason I’m splitting blogs, is because I want you to be able to read only what you want, and not get bogged down in the other. The academics and programmers tend to be interested in things like Synthetic Creativity, but might consider games a waste of time. On the other hand, my awesome gamer crowd might want more thoughts on the MMO genre, but don’t get much of a kick out of dry academic papers.
So here we have it, the Great Divide. Choose carefully and read frequently.
Mindfully,
-Machination