The game industry doesn’t really follow software development process like other markets. I’m not sure that Blizzard can really claim an “iterative” or “agile” methodology in the business sense, when that usually implies rapid prototyping and feedback from customers.
“We’ve always had a highly iterative development process, and the unannounced MMO is no exception. We’ve come to a point where we need to make some large design and technology changes to the game. We’re using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven’t announced any dates for the MMO.”
Perhaps it’s just my knee-jerk reaction to having the tiny scraps of hints I have gathered about Titan invalidated, but I don’t think you can count 6 years as an iteration. Iterative development by its nature is meant to avoid perpetuated error and massive “back-to-the-drawing-board” scenarios.
Not bitter at all 🙂